Filed under: Uncategorized | Tags: c64, commodore, commodore64, demoscene, digitalart, digitaldrawing, petscii, pixelart, pixelgraphics, pixels, textart


Couple of images I did for our ZOO 2022 demoscene event. These are both made for Commodore 64, the other one is PETSCII using the 256 character set with one global colour (dark grey) and one chaning colour for each 8 x 8 px char. The other one is more developed mode QCH (quarter char hires) that allows to use two colours for each 8 x 2 px block in resolution of 320 x 200 px. C64 has a fixed palette of 16 colours in total.
If you want to try out these on your breadbox or emulator, you can find the PRG-files in here and here.
Down below some workstage animations just to show how these were made. Handmade TM.
Check out all the great 158 entries of ZOO 2022.


Filed under: Uncategorized | Tags: c64, commodore, commodore64, computergraphics, demoscene, pixelart, pixelgraphics, pixels, thefinnishmuseumofgames, zoo2022, zooparty

Welcome to the opening of PIXELED YEARS -exhibition this Friday 5–8 PM at The Finnish Museum of Games (Vapriikki, Tampere).
This is something Ari ‘Duce’ Seppä and I have worked along the museum for the past 1.5 years – a comprehensive look on Finnish Commodore 64 demoscene pixel art, featuring hundreds of works from ca. 100 artists. Thanks to Outi and Niklas for letting us do this.
The opening comes with spoken programme, SID music, drinks and some food. Entering is free and open so you may bring your friends and family as well. Welcome!
The exhibition is part of ZOO’22 event and will be open for public until Spring 2023.
Image © Duce
Filed under: Uncategorized | Tags: c64, commodore, commodore64, demoscene, petscii, pixelgraphics, pixeling




Found some spare time to work on C-64 pixels again. This is the result that was released at our yearly summer meeting PsykoZ last weekend. That’s a meet we’ve done since 90s with bunch people who share an interest on working with this old great machine.
Just note that Commodore 64 has a fixed palette of 16 colours. There are several graphic modes where the resolutions and colour restrictions vary as well. In these the so called multicolour images are 160 x 100 px (with 2×1 wide ‘pixels + raster splits in borders) and hold one global colour and three changeable colours. With these I’ve used Dr. TerrorZ’s editor MultiPaint that’s suitable for other old platforms as well. The flickery one and portrait of Allen Ginsberg are PETSCII graphics, worked out with the 256 char character set of C-64. Try out Marq’s multiplatform editor to make those.
Download all the material + a lot of more from CSDB and run on original machine or emulator.
Thanks to TNT for most of the code.
Filed under: Uncategorized | Tags: c64, commodore, demoscene, zoo, zooparty
I guess I should call myself lucky having had the same hoppy since elementary school. I still work with this same platform weekly. This hobby has brought me a lot of friends, some that followed since 10-yo. In all working with Commodore 64 taught me how to draw and gave some lessons how to work as a group – all the five guys on our class got this machine around the same time and pretty soon couple of us started to code, couple do graphics and so on. It was and is creative platform.
Anyway, shortly (and 30 years later): CultureCocktail from YLE visited our even ZOO’17 few weeks ago.
Clip in YLE Areena
Article on YLE’s page
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