Tommi Musturi


On Pixel Graphics and more…
November 22, 2022, 12:46 pm
Filed under: Uncategorized | Tags: , , , , ,



Thanks to YLEn Aamu for the invitation to talk a bit on pixel graphics, our Pixeled Years -exhibition and demoscene in general and thanks to Mikko for being an understanding host. Squeezing at least something understandable (out of very specific underground cultures) into just 10 minutes is difficult – I’ve mostly spent 1–2 hours talking on just one of the themes discussed here. Anyway, such a joy that our national broadcasting company takes nonknown themes into their stream of content.

Click the image to get to the clip (sorry: it’s all in Finnish).

#ylenaamu



ZOO 2022
November 8, 2022, 6:01 pm
Filed under: Uncategorized | Tags: , , , , , , , , , ,

Couple of images I did for our ZOO 2022 demoscene event. These are both made for Commodore 64, the other one is PETSCII using the 256 character set with one global colour (dark grey) and one chaning colour for each 8 x 8 px char. The other one is more developed mode QCH (quarter char hires) that allows to use two colours for each 8 x 2 px block in resolution of 320 x 200 px. C64 has a fixed palette of 16 colours in total.

If you want to try out these on your breadbox or emulator, you can find the PRG-files in here and here.

Down below some workstage animations just to show how these were made. Handmade TM.

Check out all the great 158 entries of ZOO 2022.



PIXELED YEARS
September 27, 2022, 8:01 am
Filed under: Uncategorized | Tags: , , , , , , , , , ,

Welcome to the opening of PIXELED YEARS -exhibition this Friday 5–8 PM at The Finnish Museum of Games (Vapriikki, Tampere).

This is something Ari ‘Duce’ Seppä and I have worked along the museum for the past 1.5 years – a comprehensive look on Finnish Commodore 64 demoscene pixel art, featuring hundreds of works from ca. 100 artists. Thanks to Outi and Niklas for letting us do this.

The opening comes with spoken programme, SID music, drinks and some food. Entering is free and open so you may bring your friends and family as well. Welcome!

Facebook event

The exhibition is part of ZOO’22 event and will be open for public until Spring 2023.

Image © Duce



Memory Limits
May 5, 2022, 7:43 am
Filed under: Uncategorized | Tags: , , , , ,

MEMORY LIMITS is an art exhibition on the Game Boy in The Finnish Museum of Games (Vapriikki, Tampere) 7.5.–5.6.2022.

Nine artists – nine Game Boys. Art in size of 160 x 144 px and 5760 bytes made by 6VCR, Benjamin Bergman, Niina Huovinen, Nalle Mielonen, Ossi Pirkkonen, Prowler, Maria Stereo, Daniel Stolle & me.
Did sixteen totally unsexy semiabstract pixel works on nature for this.

Curation & images by Daniel Stolle. Thanks to Aleksi for help with the code!

Welcome!



World Wide Zoo
September 28, 2021, 2:11 pm
Filed under: Uncategorized | Tags: , , , , , , ,

Some Commodore 64 pixel and PETSCII graphics I did for fun for our World Wide Zoo -event held 25th of September – an online C64 party with playful competitions. Just FYI, C64 has a fixed palette of 16 colours that you can’t change. PETSCII is a text graphic mode using 255 fixed charset with one global colour and one colour per 8×8 px character. Added animations so you can see how these were made, pixel by pixel or char by char. I’ve done stuff for C64 since 10 years old as a hobby. While in the past these were done on the real breadbox with a joystick (and one undo), these days I’m using mostly PhotoShop, a cross-platform tool Multipaint or Marq’s PETSCII editor. Zooparty is an association we’re running to support C64 demoscene in Finland and internationally. We’re arranging events and publishing SID music and printed stuff.



New pics on Commodore C64
September 14, 2020, 9:25 am
Filed under: Uncategorized | Tags: , , , , , ,

Found some spare time to work on C-64 pixels again. This is the result that was released at our yearly summer meeting PsykoZ last weekend. That’s a meet we’ve done since 90s with bunch people who share an interest on working with this old great machine.

Just note that Commodore 64 has a fixed palette of 16 colours. There are several graphic modes where the resolutions and colour restrictions vary as well. In these the so called multicolour images are 160 x 100 px (with 2×1 wide ‘pixels + raster splits in borders) and hold one global colour and three changeable colours. With these I’ve used Dr. TerrorZ’s editor MultiPaint that’s suitable for other old platforms as well. The flickery one and portrait of Allen Ginsberg are PETSCII graphics, worked out with the 256 char character set of C-64. Try out Marq’s multiplatform editor to make those.

Download all the material + a lot of more from CSDB and run on original machine or emulator.

Thanks to TNT for most of the code.



Survivors + pixels
October 11, 2017, 12:23 pm
Filed under: Uncategorized | Tags: , , , ,

‘The Survivors’ is an exhibition of mine held in Kangasala-Talo 11.10–5.11. Presenting drawings, paintings, serigraphies and books. There’s an open&free talk 18.10. starting at 17 – I’ll most likely talk a bit on my work in general and on the works presented. Open for questions as well.

Friday the 13th at 15–17 there’s a workshop at The Finnish Museum of Games with the theme of ‘pixels’. I’ll talk a bit on my own work, on pixel graphics in general and then we’ll have a look on the ‘Masters of Pixel Art’ exhibition that’s still present at the museum. The workshop is open&free as well to all, no age limits either. You may bring your own computer OR grid paper + markers OR knitting tools or whatever as pixel graphics can easily be used outside the digital world as well.